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Export from SketchUp

Updated 14 November 20262 min read

Export a COLLADA (.dae) file with its textures, zip it and upload it straight to your tour.

SketchUp Pro exports COLLADA (.dae), which vr-tecture converts in your browser. If you use a glTF exporter extension, a .glb works even better.

Before you export

  • Hide what visitors should not see: other floors, the site, scale figures, section planes, guides and text. Hidden objects and layers (tags) are not exported.
  • Model the floor, walls and ceiling as faces with thickness or at least one face each. Visitors walk on the floor and stop at walls.
  • Fix reversed faces (blue/grey back faces facing the room). Right-click a face and choose Reverse Faces, or Orient Faces.
  • Purge unused items: Window › Model Info › Statistics › Purge Unused. This drops unused materials and components that make the file heavy.
  • Name groups for client options such as Sofa = Linen and Sofa = Leather if you want the client to swap them. See Let clients swap furniture and fixtures.

Export COLLADA

  1. Choose File › Export › 3D Model…
  2. Set the file type to COLLADA File (*.dae).
  3. Open Options… and tick Export Texture Maps and Triangulate All Faces. Untick Export Two-Sided Faces, Export Hidden Geometry and Export Edges.
  4. Export. SketchUp writes project.dae and a folder project with the textures next to it.
  5. Put the .dae and its texture folder in one ZIP (on Windows: select both, right-click, Send to › Compressed (zipped) folder; on a Mac: Compress 2 items).
  6. In the tour editor, select Upload GLB on the style and choose the ZIP.
  7. In Check the model size, pick the unit you modelled in. SketchUp models are often in inches or metres; the dialog shows the size it reads so you can check it against the real room.
The Check the model size dialog
Pick the unit that gives the real room size, then Use this model.

Better: export GLB

A glTF exporter extension for SketchUp writes a .glb with materials and textures inside one file. Upload that .glb directly; it skips conversion and the unit question, because glTF is always in metres.

If something looks wrong

  • Black or missing textures: the texture folder was not in the ZIP. Zip the .dae together with its folder.
  • Walls you can see through from one side: reversed faces. Reverse them in SketchUp and export again.
  • The room is tiny or huge: the wrong unit was picked. Upload again and pick the unit that gives the real size.

More in Upload and conversion problems.

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