Moving and the menu in VR
Point and release to move, turn with the thumbstick, open the menu with A or X, or use your hands.
Inside VR you move by pointing at the floor, and a floating menu replaces the page’s buttons. The menu always starts with a reminder of the controls.
With controllers
| Move | Hold the trigger, point at the floor where you want to go and release. A marker shows where you will land; where you cannot stand, no marker appears. |
|---|---|
| Turn | Push the thumbstick left or right to turn 30°. Or simply turn your head and body. |
| Menu | Press A or X to open or close the menu. Point at a button and pull the trigger to choose it. |
| Talk to the assistant | Hold the grip button while you speak (when the assistant is available). |
With your hands
On headsets with hand tracking, put the controllers down:
- Pinch on the floor to move there.
- Pinch anywhere else to open the menu, then pinch a button to choose it.
The menu
- Room: switch to another space.
- Style: switch styles.
- Client choices: one row per slot, with the options and their swatches. More options pages through them when there are many.
- Talk to the assistant / End talk, when the assistant is available.
- Close.
Choices made in VR count like any other: they are in the client’s selections when they ask for a quote or approve the design afterwards, and they show in Tour insights.
Leaving VR
Press the headset’s system button (the Meta button on Quest) and exit, or take the headset off. The tour stays open in the browser.
Pointing and jumping is gentler than gliding; that is why tours use it. If a visitor still feels dizzy, let them sit down and take the headset off for a minute.